A Word On Levels

Quality levels of work are hard to define, especially with regards to armies suitable to tabletop play.  Different people have different ideas about the steps and procedures involved, so one person's version of 'tabletop' might differ from another's, to a crazy extent!  You'd be surprised I tells ya!... But for people wanting to simplify the quote process or to get an idea of what is involved, I will bullet point the steps I would take for my own sort of lower bracket finish quality levels.

  1. For higher display quality levels, detailed bespoke projects, or to modify one of the categories below, please don't hesitate to send me a message!
     

  2. Building and basing models can be done too of course. It's just not mentioned for the 3 categories below.
     

  3. You can ask me to do freehand detailing or more advanced weathering as additions.
     

  4. Again, please see the 'Commission Info' page if you want a more specific quote.

Above and Between:

Any higher display quality finishes or even in between levels below.  Just to give you ideas, this could include the following…

  • Finishes beyond basic Display Ready tier in general or specifically on particular areas.

  • Extensive freehand or model customisation work.

  • More stylised colour use or paint effects.

  • More realistic weathering or colour use.

  • Multi colour lighting effects.

Display Ready

  • Main colour airbrush with zenithal (from the top!) and multi stage highlights. Armour panels can have smooth lighting transitions.

  • All other material elements* painted separately, sometimes using Contrast paints, washes, inks etc if possible to give immediate variation in value (lightness level).

  • Separate washes for each material element*.

  • 2 highlight layers for each material element*.  This will be either drybrush or edge line highlight.  A secondary or major element like skin can have smooth transitions.

  • Most micro details like eyes, teeth, screens with patterns, and coloured cables, painted and highlighted, including some freehand patterning.

  • Basic weathering done with 2 stage painted on scratches, sponge chipping, textured paint, washes, inks and airbrush. (Not shown in example image for consistency with others. Also weathering is usually in relation to basing colour and the setting the model is in!)

Battle Ready

  • Main colour airbrush with 1 or 2 stages of basic or zenithal (from the top!) highlights.

  • All other material elements* painted separately, sometimes using Contrast paints, washes, inks etc if possible to give immediate variation in value (lightness level).

  • Separate washes for each material element*.

  • 1 highlight layer for each material element*.  This will be either drybrush or edge line highlight.  This does not include any smooth blending at this finish level but will be carefully, tastefully done.

  • Some, usually 3 standout micro details, like small screens are painted and highlighted. Pupils can be painted on character’s eyes.

Tournament Ready

  • Main colour airbrush with 1 or 2 stages of basic or zenithal (from the top!) highlights.

  • Secondary colour painted using Contrast paints, washes, inks etc if possible to give immediate variation in value (lightness level).

  • All over wash and drybrush if appropriate on main and/or secondary colour.

  • Any metals painted in 1 metal colour, with wash for depth.

  • A separate third standout material element* feature painted in a different colour, with wash and one highlight. Sometimes done using light undercoat with an ink/Contrast paint layer.  (Also includes base coated and washed eye lenses for miniatures with prominent eyes.)

* By 'material elements' here, I mean any details other than the main, dominant armour or skin.  So pouches, straps, gun metals, scaled areas, tabards, hoses, handles, hair. Practically anything.  

I do not, however, mean separate, individual switches on a console, a row of pouches in three different leather types or each object hanging on a chain as an individual piece. These, I would refer to as 'micro details'.